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Upon breaking into an abandoned Virginia home, two teenage boys find blood on the walls.
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Some say twins can feel each other’s emotions, but it’s more than that.



All 4 parts under the cut.

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The Doorway Effect: Why your brain won’t let you remember what you were doing before you came in here
I work in a lab, and the way our lab is set up, there are two adjacent rooms, connected by both an outer hallway and an inner doorway. I do most of my work on one side, but every time I walk over to the other side to grab a reagent or a box of tips, I completely forget what I was after. This leads to a lot of me standing with one hand on the freezer door and grumbling, “What the hell was I doing?” It got to where all I had to say was “Every damn time” and my labmate would laugh. Finally, when I explained to our new labmate why I was standing next to his bench with a glazed look in my eyes, he was able to shed some light. “Oh, yeah, that’s a well-documented phenomenon,” he said. “Doorways wipe your memory.”
Being the gung-ho new science blogger that I am, I decided to investigate. And it’s true! Well, doorways don’t literally wipe your memory. But they do encourage your brain to dump whatever it was working on before and get ready to do something new. In one study, participants played a video game in which they had to carry an object either across a room or into a new room. Then they were given a quiz. Participants who passed through a doorway had more trouble remembering what they were doing. It didn’t matter if the video game display was made smaller and less immersive, or if the participants performed the same task in an actual room—the results were similar. Returning to the room where they had begun the task didn’t help: even context didn’t serve to jog folks’ memories.
The researchers wrote that their results are consistent with what they call an “event model” of memory. They say the brain keeps some information ready to go at all times, but it can’t hold on to everything. So it takes advantage of what the researchers called an “event boundary,” like a doorway into a new room, to dump the old info and start over. Apparently my brain doesn’t care that my timer has seconds to go—if I have to go into the other room, I’m doing something new, and can’t remember that my previous task was antibody, idiot, you needed antibody.
Read more at Scientific American, or the original study.

I finally learned why I completely space when I cross to the other side of the lab, and that I’m apparently not alone.

this is actually kind of great and it’s nice to know there’s something behind that constant spacing out whenever i enter a different place

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so far i’ve seen southern, southwestern, and northeastern gothic, but nobody’s talked about how great MIDWESTERN GOTHIC could be. listen:

  • weird happenstances in fields, bloody pawprints and pressed-down cornstalks, a clump of soybeans flattened into…
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Around three years before I was born, my family moved into this house. I’m not sure how long they were there, but I do know that something drove them out. It took a long time before my mom would tell me about things that occurred there, and even to this day I only know a…

(via mayorofrlyeh)

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Fave story in the movie
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Let’s begin.
MOST HORRIFIC EVP EVER RECORDED: In January 2007, the Central New York Ghost Hunters investigated an old hotel in upstate New York. According to them it was the most active ghost hunt. After they investigated the tape they discovered some startling material: the voices of men and women not present as well as a women being attack. There’s a lot more information, just click on the link and listen. 
AUDITORY HALLUCINATIONS: It was designed to provide the listener with some understanding of what it might be like to experience auditory hallucinations. Content in this presentation is based on things clients told a mental health outreach worker. 
JONESTOWN DEATH TAPE: An audio recording made on November 18, 1978, at the Peoples Temple compound in Jonestown, Guyana immediately preceding and during the mass suicide and murder of over 900 members of the cult.
THE INTERROGATION CHAMBER 3D AUDIO: A 3D audio is one in which it feels like it’s happening RIGHT in front of you. This is an audio recording that contains violent material of a rough interrogation. 
THE ORIGINAL NIGHT STALKER: The Original Night Stalker is the name given to an unidentified serial killer and rapist who murdered at least ten people in Southern California from 1979 through 1986. This is a recording on one of the victim’s answering machine.
SOUNDS OF SPACE: Space maybe mostly empty but boy it creates some horrific sounds. 
MOCK ACTIVATION OF A NUCLEAR ATTACK: So this is what the end of the world sounds like
THE BLOOP: A mysterious sound from the bottom of the deep ocean. Some say it was gigantic sea creature but scientists speculate it was a large iceberg scraping the ocean floor.
OPERATION WANDERING SOUL:  Also known as “Ghost Tape Number 10” was an audio mix the US military used for psychological operations in the Vietnam War against the North Vietnamese. It played deeply on the Vietnamese belief of ancestor worship, spirits and the afterlife.
RED FOX SOUNDS: What did the fox say? Something I don’t want to hear in the middle of the night. 
BONUS: This has been going around tumblr, but if you haven’t already, listen to the Spongebob Squarepants theme song slowed down by over 800%
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Highly requested post. Once again I post these because it’s just a thrill to READ abut them even. 
I have received various messages from people who actually tried some of these games and got back horrifying, emotionally and physically scarring results. 
You have been warned over and over again not to try it. 
hide and seek: playing cat and mouse with a possessed doll
fortune: asking spirits for your entire future
things you never want to do: a collection of dare-devil activities
midnight man: summoning a demon
how to actually contact blood mary: self-explanatory
living doll: inducing a spirit to possess a doll
concentrate: a game to figure out how you will die 
kokkuri-san: summon a spirit to ask about the future 
three kings: access to another dimension 
shoe box telephone: communication with the dead
elevator game: access to another world you may or may not get out of 
bath game: summoning a ghost that will follow you around all day
cat scratch: to summon a spirit that leave claw marks on your back
sandman game: persons body feels much heavier
baby blue: to summon an evil baby spirit
light as a feather: make person’s body light enough to lift up with fingers